Showing posts with label Story engineering. Show all posts
Showing posts with label Story engineering. Show all posts

Friday, August 12, 2016

Are Graphic Novels Real Novels? Exploring Ice Cream, Genre, and more...


Recently the topic came up in my college novel writing class, as to whether or not graphic novels are legit novels. I thought this was an interesting question, so here's my two cents...

A classmate wrote, "I am not a fan of graphic novels. I love illustrations, but I think they should be limited to the first page of a chapter. Do you think the artwork in a graphic novel tells more of the story than the actual writing? Do you think a graphic novel could be converted into an actual novel, or do you think the pictures are the only things holding the book together? (I hesitate to use the phrase 'actual novel' because it means a graphic novel is not an actual novel, but you get the gist.)"

My response:
To answer your question, I think novels are like ice cream. Some people like vanilla, others like chocolate. If you're a vanilla lover, that doesn't stop other people from eating chocolate ice cream. The same could be said about genre. Many people who like Romance, can't stand Scifi, Fantasy, or Horror (and vice versa). Nevertheless, each of these genre giants have huge followings and are commercially successful. My point is, one man's trash is another man's treasure. As long as people are still buying and reading graphic novels, they will continue to be around. 


As for the question, "Do you think the artwork in a graphic novel tells more of the story than the actual writing," everyone knows the old saying, a picture is worth a thousand words. So yes, in that regard, I think there's a good point. The pictures do a great deal of the storytelling in graphic novels.

Can graphic novels be converted to an actual novel? 

I think the answer is a resounding yes. Although we see most graphic novels translated into screenplays for movies and TV, it is possible for them to be translated into novels. Generally speaking however, most of the time novels are adapted into graphic novels. 

Batman vs Superman was a film adaptation of a graphic novel.

What is the purpose of a novel?

The other point to consider is that, at it's core, a novel is about telling a story. The purpose isn't to make people read words, but rather to immerse the audience in a fictional world. This allows them to see through the eyes of the characters, and in someway, learn lessons from the different points of view. In that respect, I don't think it matters whether or not a book has 1000 pictures or none. If the story is told, and the reader engages, then the author did their job.

What do you think? Do graphic novels truly deserve the title novel? If not, why? If so, what is your favorite graphic novel?


Sunday, April 10, 2016

Scene Length: How Long Should My Story Scenes Be?




I just recently read a great book called Story Engineering, by Larry Brooks. He suggests the following when breaking out your novel: three acts; beginning, middle, and end. The middle is split into to two sections at the midpoint. 



So imagine you cut your story into four sections, each one comprising roughly 25% of the novel (as seen above). So in a 400 page novel, Act 1 is 100 pages, Act 2 is 200 pages (100 for each half), and Act 3 is 100 pages (note: for screenplays this breaks out to 30 pages for each segment). As Brooks points out, major stories such as The Davinci Code follow this outline fairly well. 

Each quartile should consist of about 12-15 scenes. So based on pacing, that leaves average scene length between five to ten pages. Again these are rough guidelines and every story is going to be a little different. Many stories I've read will have very short scenes and chapters in the inciting incident, midpoint, climax, and pinch points of the narrative in order to make the pacing "feel" fast. Keep in mind, a scene could be no more than one line. In the end writers must go with their gut. If a scene feels too long, then cut the fat. If it seems too short, then add some meat. As long as you don't make all of your scenes the same length (probably the worst thing you can do), then your story should progress with good momentum.


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